Computer Games Programming and Design with Placement Bachelor of Science (with Honours) - BSc (Hons)
Course Overview - Computer Games Programming and Design with Placement Bachelor of Science (with Honours) - BSc (Hons)
Whether you're interested in game design or programming, or still deciding where your skills and career will take you, the computer games programming and design degree offers the perfect opportunity to build a broad base of games industry knowledge before specialising in your chosen area.
You'll be able to tailor your studies through optional modules, working on real games projects alongside other students with a diverse array of skills, building your teamwork and pipeline experience in studio scenarios designed to emulate a real indie studio environment.
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Whether you're interested in game design or programming, or still deciding where your skills and career will take you, the computer games programming and design degree offers the perfect opportunity to build a broad base of games industry knowledge before specialising in your chosen area.
You'll be able to tailor your studies through optional modules, working on real games projects alongside other students with a diverse array of skills, building your teamwork and pipeline experience in studio scenarios designed to emulate a real indie studio environment.
Programming options will build the problem solving and logic skills you need to succeed, including computational thinking, designing gameplay systems, and maths for games. At the design end, you'll learn fundamental design tools and explore how to create and prototype compelling games that engage players and build game experiences.
You'll learn the production pipeline and how to use state-of-the-art game engines as part of a collaborative team. Through studio modules that simulate industry practice, and in our Video Games Academy, you'll build professional connections and friendships alongside a fantastic grasp of all aspects of game development, putting you in the best possible position to start your career in this growing industry after graduation.
You’ll be taught by highly experienced academics with vast experience of the gaming industry, and excellent industry links. These close links enable you to benefit from a range of guest lectures throughout your studies and gain valuable critiques and guidance. Recent speakers have included representatives from Stainless Games, Unity and Aardvark Swift.
Special events are a valuable part of the student experience. There are opportunities to attend conferences, guest lectures, even occasional trips to industry venues. We encourage participation in game jams and host a few every year. We're also partnered with Grads in Games - students are invited to attend monthly webinars tailored to your chosen field and focusing on discipline-specific insights and recruitment strategies. Students are also invited to participate in their industry-recognised game development challenges - Search for a Star and Rising Star - with previous students being finalists.
If you’re looking to study our computer games programming and design degree but don’t have the relevant qualifications or experience, the digital arts foundation year will help you develop the core skills and knowledge to progress. Find out more about the digital arts foundation year.
This course also offers the option of a placement year. A placement year allows you to put what you've learned in your first and second years into practice in the workplace, gaining valuable real-world work experience before you graduate. Our course and placements teams will help you find the perfect industry placement in your chosen field.
What does this course lead to?
This course will prepare you for a career as a computer game programmer or computer game designer.
For those more interested in programming, jobs could include: gameplay programmers, AI programmers, user interface programmers, physics programmers, graphics programmers, animation programmers, network programmers, Engine/Tools programmers, Unity/Unreal Engine developers.
Many programming skills are also transferrable in industries outside games: software engineers, information systems professionals, web developers, computer scientists, mobile developers, XR/AR/VR developers.
For those with more of a design focus, possible jobs include: level designers, user experience designers, games user researchers (GUR experts), UI designers, narrative designers, game writers, gameplay designers.
Regardless of the course experience, students who favour either discipline can enjoy potential future careers as: indie game developers, producers, technical trainers, teaching professionals/academics, researchers.
Course Information
1 option available
Some courses vary and have tailored teaching options, select a course option below.
Course Details
Information
Study Mode
Full-time
Duration
4 Years
Start Date
2027-09-21
Campus
Main Site
Application Details
13 January
Application deadline
Provider Details
Codes/info
Course Code
A68-E54
Institution Code
S30
Points of Entry
Year 1
Entry Requirements
A level
104-120 from a minimum of 2 A Levels
T Level
Merit (120 UCAS Tariff Points)
HNC (BTEC)
P
D
HND (BTEC)
P
M
UCAS Tariff
104.0
120.0
Scottish Higher
104-120 UCAS Tariff Points from a minimum of 4 Scottish Highers
Pearson BTEC Diploma (QCF)
AS
Accepted when studied alongside other Level 3 qualifications
Access to HE Diploma
Pass in Access course with 60 credits overall including 45 Level 3 credits passed with a minimum of Merit, or 102-118 UCAS Tariff points with any combination of Distinction, Merit or Pass Grades
Pearson BTEC Certificate (QCF)
This qualification is accepted when taken alongside other qualifications.
Scottish Advanced Higher
104-120 UCAS Tariff Points from a minimum of 2 Scottish Advanced Highers
Pearson BTEC Extended Diploma (QCF)
Pearson BTEC 90-Credit Diploma (QCF)
This qualification is accepted when taken alongside other qualifications.
Pearson BTEC Subsidiary Diploma (QCF)
This qualification is considered as part of the overall tariff (104-120 UCAS Tariff Points)
Pearson BTEC Level 3 National Diploma (first teaching from September 2016)
D*D (104 UCAS Tariff Points)
Extended Project
This qualification is considered as part of the overall tariff (104-120 UCAS Tariff Points)
OCR Cambridge Technical Diploma
D*D (104 UCAS Tariff Points)
Pearson BTEC Level 3 National Certificate (first teaching from September 2016)
This qualification is considered as part of the overall tariff (104-120 UCAS Tariff Points)
International Baccalaureate Diploma Programme
28.0
31.0
OCR Cambridge Technical Certificate
This qualification is accepted when taken alongside other qualifications.
Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)
DMM (112 UCAS Tariff Points)
Pearson BTEC Level 3 National Foundation Diploma (first teaching from September 2016)
This qualification is considered as part of the overall tariff (104-120 UCAS Tariff Points)
OCR Cambridge Technical Extended Diploma
DMM (112 UCAS Tariff Points)
Pearson BTEC Level 3 National Extended Certificate (first teaching from September 2016)
This qualification is considered as part of the overall tariff (104-120 UCAS Tariff Points)
OCR Cambridge Technical Foundation Diploma
This qualification is accepted when taken alongside other qualifications.
OCR Cambridge Technical Extended Certificate
This qualification is accepted when taken alongside other qualifications.
OCR Cambridge Technical Introductory Diploma
This qualification is considered as part of the overall tariff (104-120 UCAS Tariff Points)
Welsh Baccalaureate - Advanced Skills Challenge Certificate (first teaching September 2015)
This qualification is considered as part of the overall tariff (104-120 UCAS Tariff Points)
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Fees and funding
| Region | Costs | Academic Year | Year |
|---|---|---|---|
| Wales, Scotland, Northern Ireland, England, Channel Islands | £10,050 | 2026/27 | Year 1 |
| EU | £10,500 | 2026/27 | Year 1 |
| International | £18,508 | 2026/27 | Year 1 |




























































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